![]() ![]() The information I offer in this section is nothing excitingly innovative or new. Part I: Setting the Strip Map Image File and Config Bit Map Dimension More precise dimensioning will be discussed in the next part of the tutorial. This concludes the General Information section of the tutorial. That is, if Side A is x in pixels, then Side B should be 2x in pixels. The dimensions of the Area Strip Map image file and corresponding config bit map can be whatever is desired, however I find that using a roughly 1:2 ratio works rather well. Further, the Strip Map Image file and config bit map created are dimensioned such that they will appear as a longish rectangle or, strip. ![]() Why “strip” maps? I use this term because the area selected is a “strip” out of the original Region Map image. For example, if a given Region Map image is 1025 x 1025 pixels, selecting a 257 x 577 pixel area from it would result in a selected area that, once saved as a new grayscale image, becomes an Area Strip Map. I define an Area Strip Map as a small area selected from a larger grayscale Region Map image. There is a concept I would like to introduce – that of Area Strip Maps. Part III: Creating Multiple SC4 Regions Using Area Strip Maps Part II: Creating Area Strip Map Images and Config Bit Maps Part I: Setting the Strip Map Image File and Config Bit Map Dimensions ![]() General Information (the part you are reading now) This tutorial is divided into four parts as follows: Also, the introduction of the SC4 Startup Manager created by JeanLucPicard2 and Andreas Roth has opened up vast new possibilities and scenarios that richly add to the overall ambiance of the region.Ĭreating Area Strip Maps and Multiple SC4 Regions Using these smaller regions offer a great deal of flexibility in detailing the regions quite extensively without sacrificing speed and performance (given their small size). As an outgrowth of this method, I’ve further found a way to create multiple regions “outside” of SC4 that make use of these small image map files. I guess I just enjoy getting my “hands dirty” when it comes to creativity.Īfter doing some experimentation, I’ve found a method of creating small image map files and config bit maps which has been working quite well for me. It is for those adventurous people (myself included) that I've written this tutorial. The people who will enjoy completing this tutorial are typically people who enjoy more control over what they are doing - that is, making maps and config.bmp files more "manually" than a more automated (and easier) method used by some the applications listed above. Nonetheless, I offer this tutorial as an alternative way (albeit more manually involved) to create regions and config bit maps. I do understand that there are programs that allow some of what I’m going to be detailing to be done more automatically and much easier than completing this tutorial (Landscape Designer, SimCity 4 Region and Config Creator, etc). This is a very detailed, strongly graphics editor-oriented tutorial in which exisiting maps are used to create another map and the required config.bmp file is create by hand using a graphics editor. If you are interested in contributing to the OmniMaps section of the Simtropolis Omnibus, please PM OmniMaps. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |